The Rules for AI (A.K.A the boring legal junk)
So our lawyers said something about us having to say something at some point about the rules of the show so we've finally gotten off our asses and posted it here:
There are three simple rules that our contestants have been challenged with (warned about?):
(1) The game design you present MUST be designed with your audience 95% in mind; that is to say, your game design must be designed to maximize the gaming experience for gamers who are quadriplegic to a level of 95%. Forget everyone else. Marketing has told us that our demographic is solely quadriplegic gamers and, therefore, it must test well with our expert panel of judges or it will be given an immediate "no go" from the management, which will be a humiliating production in front of a live audience so you don't want to go there.
(2) The game design MUST include a multiplayer feature because marketing tells us we cannot release a title that does not include a multiplayer feature. This is not to say that the game need to be or should be entirely multiplayer -- even if it's added the night before the live finale**, you must include a multiplayer option. Failure to comply with the wishes of marketing MAY result in your design being eliminated from the competition.
(3) The game design MUST be fun. Although we're not sure what this means, exactly, this will be determined by a live audience vote that may or may not agree with what our expert panel of judges say. We are aware that we cannot control for every potential gamer but this live audience may or may not include industry peers with or without quadriplegia. Marketing has ensured us that as long as the game design is designed solely with our demographic -- gamers who are quadriplegic -- in mind (at least 95% of the time) that it will be automatically fun for all potential gamers even if they are not quadriplegic.
We hope that this statement of the rules has cleared up any confusion our original advertisements may or may not have caused. We recognize that it was potentially irresponsible of us to suggest that our show may or may not result in weight loss or weight gain. We apologize for any misunderstandings you may have incurred.
** (i.e., half assed. Although our lawyers have advised us against using the term "half-assed" as it may result in a lawsuit by those with half an ass, we have decided that we needed some kind of negative publicity to boost sales from the fully assed. Please do not sue us.
There are three simple rules that our contestants have been challenged with (warned about?):
(1) The game design you present MUST be designed with your audience 95% in mind; that is to say, your game design must be designed to maximize the gaming experience for gamers who are quadriplegic to a level of 95%. Forget everyone else. Marketing has told us that our demographic is solely quadriplegic gamers and, therefore, it must test well with our expert panel of judges or it will be given an immediate "no go" from the management, which will be a humiliating production in front of a live audience so you don't want to go there.
(2) The game design MUST include a multiplayer feature because marketing tells us we cannot release a title that does not include a multiplayer feature. This is not to say that the game need to be or should be entirely multiplayer -- even if it's added the night before the live finale**, you must include a multiplayer option. Failure to comply with the wishes of marketing MAY result in your design being eliminated from the competition.
(3) The game design MUST be fun. Although we're not sure what this means, exactly, this will be determined by a live audience vote that may or may not agree with what our expert panel of judges say. We are aware that we cannot control for every potential gamer but this live audience may or may not include industry peers with or without quadriplegia. Marketing has ensured us that as long as the game design is designed solely with our demographic -- gamers who are quadriplegic -- in mind (at least 95% of the time) that it will be automatically fun for all potential gamers even if they are not quadriplegic.
We hope that this statement of the rules has cleared up any confusion our original advertisements may or may not have caused. We recognize that it was potentially irresponsible of us to suggest that our show may or may not result in weight loss or weight gain. We apologize for any misunderstandings you may have incurred.
** (i.e., half assed. Although our lawyers have advised us against using the term "half-assed" as it may result in a lawsuit by those with half an ass, we have decided that we needed some kind of negative publicity to boost sales from the fully assed. Please do not sue us.
Labels: All about Accessibility Idol

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